AI Insights · Timothy · October 2022
Top 5 Hypercasual Games on iOS in Dominican Republic Q3 2022
Discover the performance trends of the top 5 hypercasual games on iOS in the Dominican Republic during Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 hypercasual games on iOS in the Dominican Republic showcased varying performance trends. Here’s a closer look at their weekly downloads, revenue, and active user metrics.
Bridge Race from SUPERSONIC STUDIOS LTD saw its weekly downloads fluctuate, peaking at 2.8K in early August and stabilizing around 2.2K toward the end of September. Weekly revenue experienced modest peaks, reaching up to $14 in mid-August. Active user numbers displayed a steady increase, peaking at approximately 9.1K in early August before settling at around 7.9K by the end of the quarter.
Differences - Find & Spot Them by Easybrain Ltd showed a declining trend in downloads, from 3.3K at the start of the quarter to just over 500 by the end of September. Revenue peaked at $14 in mid-July but then saw a downward trend. Active users followed a similar pattern, decreasing from 9.5K in late June to about 2.5K by the end of September.
Count Masters: Crowd Runner 3D from Freeplay LLC maintained a relatively stable download rate, averaging around 1.7K to 2K weekly. Revenue peaked briefly at $13 in early September. Active users remained consistent, averaging around 7.8K to 8.4K throughout the quarter.
Real Car Driving: Racing games by Caroline Mize saw significant fluctuations in downloads, peaking at 3.5K in early September and then dropping to around 700 by the end of the month. Active users mirrored this trend, reaching a high of approximately 6K in early September before declining to about 4.6K by the quarter’s end.
Stack Ball 3D from Azur Interactive Games Limited exhibited growth in weekly downloads, peaking at around 1.5K in mid-September. Revenue saw minor fluctuations, with a peak of $8 in early July. Active users increased steadily, reaching approximately 7.5K by mid-September before settling at around 7.1K by the end of the quarter.
These insights highlight the dynamic nature of the hypercasual games market on iOS in the Dominican Republic. For more detailed insights, visit Sensor Tower.